#include<stdio.h>
#include<time.h>//随机种子来出现食物
#include<conio.h>//监听键盘输入
#include<windows.h>//为了使用gotoxy(光标移动函数)
//■(创建地图、食物) ⊙(蛇头) ●(蛇身)
#define MAP_MODE "■"//地图模块
#define SNAKE_HEAD "⊙"//蛇头
#define SNAKE_BODY "●"//蛇身
#define MAP_WIDTH 80//地图长度
#define MAP_HEIGHT 30//地图宽度
#define MOVE_CENTER 12//地图挪位置
#define INITLEN 3//定义蛇的初始长度
#define MAXLEN 30//定义蛇的最大长度
void createMap();
void createFood();
void initSnake();
void moveSnake();
int statement();
void gotoxy(int x, int y);
struct Food {//食物结构体
int x;
int y;
}food;
struct Snake {//蛇的结构体
int x[MAXLEN];
int y[MAXLEN];
int currentLen;//当前蛇的长度 x[0],y[0] ->蛇头
}snake;
int direct = 'a';
int flag = 1;//是否需要生成食物
int main() {
createMap();
while (1) {
Sleep(300);
if (flag) {
createFood();
}
moveSnake();
if (statement()) {
gotoxy(MAP_WIDTH / 2, MAP_HEIGHT / 2);
printf("Game Over!\n");
//改变光标位置,使其不影响美观
gotoxy(96, 0);
exit(0);
}
}
return 0;
}
void createMap() {
for (int i = 0 + MOVE_CENTER; i < MAP_WIDTH + MOVE_CENTER; i += 2) {//上下边
gotoxy(i, 0);//改变x,y不变->最上面一条边
printf(MAP_MODE);
gotoxy(i, MAP_HEIGHT - 1);//改变x,y不变->最下面一条边
printf(MAP_MODE);
}
for (int i = 0; i < MAP_HEIGHT; i++) {//左右边
gotoxy(0 + MOVE_CENTER, i);//改变y,x不变->最左面一条边
printf(MAP_MODE);
gotoxy(MAP_WIDTH + MOVE_CENTER, i);//改变y,x不变->最右面一条边
printf(MAP_MODE);
}
//改变光标位置,使其不影响美观
gotoxy(96, 0);
//初始化蛇
initSnake();
}
void createFood() {
//随机出现食物
srand(time(NULL));//随机种子
int isCreate = 1;//表示食物是否可以被创建
food.x = rand() % (MAP_WIDTH - 4 + 2) + MOVE_CENTER;
food.y = rand() % (MAP_HEIGHT - 1 + 1);
if (food.x % 2 == 0) {//满足x坐标为偶数
//食物的坐标不能在蛇的身上
for (int i = 0; i < snake.currentLen; i++) {
if (snake.x[i] == food.x && snake.y[i] == food.y) {
isCreate = 0;
}
if (isCreate) {
gotoxy(food.x, food.y);
printf(MAP_MODE);
flag = 0;
//改变光标位置,使其不影响美观
gotoxy(96, 0);
}
}
}
}
void initSnake() {
snake.currentLen = INITLEN;
snake.x[0] = MAP_WIDTH / 2 + MOVE_CENTER;
snake.y[0] = MAP_HEIGHT / 2;
gotoxy(snake.x[0], snake.y[0]);
printf(SNAKE_HEAD);
//用循环打印出蛇身,蛇身接到蛇头的后面
for (int i = 1; i < snake.currentLen; i++) {
snake.x[i] = snake.x[i - 1] + 2;
snake.y[i] = snake.y[i - 1];
gotoxy(snake.x[i], snake.y[i]);
printf(SNAKE_BODY);
}
//改变光标位置,使其不影响美观
gotoxy(96, 0);
}
void moveSnake() {
if (_kbhit()) {//监听键盘输入
fflush(stdin);
direct = _getch();
}
//擦除最后一节蛇尾
gotoxy(snake.x[snake.currentLen - 1], snake.y[snake.currentLen - 1]);
printf(" ");//打印两个光标大小的空格
//开始替换坐标,移动蛇
for (int i = snake.currentLen - 1; i > 0; i--) {
snake.x[i] = snake.x[i - 1];
snake.y[i] = snake.y[i - 1];
gotoxy(snake.x[i], snake.y[i]);
printf(SNAKE_BODY);
}
switch (direct) {
case 'w':
case 'W':
snake.y[0]--;
break;
case 's':
case 'S':
snake.y[0]++;
break;
case 'a':
case 'A':
snake.x[0] -= 2;
break;
case 'd':
case 'D':
snake.x[0] += 2;
break;
}
//移动之后,新蛇头的位置
gotoxy(snake.x[0], snake.y[0]);
printf(SNAKE_HEAD);
//改变光标位置,使其不影响美观
gotoxy(96, 0);
//判断蛇头的坐标是否和食物相等
if (snake.x[0] == food.x && snake.y[0] == food.y) {
snake.currentLen++;
flag = 1;
}
}
int statement() {//判断游戏当前的状态
//判断蛇头是否撞到墙壁
if (snake.x[0] == 0 + MOVE_CENTER || snake.x[0] == MAP_WIDTH + MOVE_CENTER || snake.y[0] == 0 || snake.y[0] == MAP_HEIGHT - 1) {
return 1;
}
//蛇头吃到自己身体的任意部位
for (int i = 1; i < snake.currentLen; i++) {
if (snake.x[0] == snake.x[i] && snake.y[0] == snake.y[i]) {
return 1;
}
}
return 0;
}
void gotoxy(int x, int y) {//系统辅助函数
COORD pos = { x, y };
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOut, pos);
}
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