Builder模式也可以造车。
对于Builder模式来说,首相要把要造的车确定下来: - public class Car
- {
- public string Model { get; set; }
- public string Engine { get; set; }
- public string Transmission { get; set; }
- public string Body { get; set; }
- public int Doors { get; set; }
- public List<string> Accessories { get; set; }
- public Car()
- {
- Accessories = new List<string>();
- }
- public void ShowCarInfo()
- {
- Console.WriteLine(Model);
- Console.WriteLine(Engine);
- Console.WriteLine(Body);
- Console.WriteLine("门的数量:" + Doors);
- Console.WriteLine(Transmission);
- Console.WriteLine("配置为:");
- foreach (var accessory in Accessories)
- {
- Console.WriteLine("\t{0}", accessory);
- }
- }
- }
复制代码这个Car可以交给Builder1也可以交给Builder2,等等,但首先需要提炼出Builder们的一个抽象类。这个抽象Builder可以设置和获取Car,并提供生产Car各个部件的抽象方法。 - public abstract class CarBuilder
- {
- protected Car _car;
- public Car GetCar()
- {
- return _car;
- }
- public void SetCr()
- {
- _car = new Car();
- }
- public abstract void SetModel();
- public abstract void SetEngine();
- public abstract void SetTransmission();
- public abstract void SetBody();
- public abstract void SetDoors();
- public abstract void SetAccessories();
- }
复制代码然后,就需要一个具体的Builder来派生抽象Builder。 - public class BuilderOne : CarBuilder
- {
- public override void SetEngine()
- {
- _car.Engine = "发动机1";
- }
- public override void SetModel()
- {
- _car.Model = "型号1";
- }
- public override void SetTransmission()
- {
- _car.Transmission = "变速1";
- }
- public override void SetBody()
- {
- _car.Body = "SUV";
- }
- public override void SetAccessories()
- {
- _car.Accessories.Add("内饰");
- _car.Accessories.Add("外饰");
- }
- public override void SetDoors()
- {
- _car.Doors = 6;
- }
- }
复制代码这个抽象Builder的派生类可能有很多,所以需要一个管理这些派生Builder的类,用来决定到底选用哪个Builder来生产。 - public class BuilderManager
- {
- private readonly CarBuilder _carBuilder;
- public BuilderManager(CarBuilder carBuilder)
- {
- _carBuilder = carBuilder;
- }
- public void BuildCar()
- {
- _carBuilder.SetCar();
- _carBuilder.SetModel();
- _carBuilder.SetEngine();
- _carBuilder.SetBody();
- _carBuilder.SetDoors();
- _carBuilder.SetTransmission();
- _carBuilder.SetAccessories();
- }
- public Car GetCar()
- {
- return _carBuilder.GetCar();
- }
- }
复制代码在客户端,如果需要造车,就找Builder的管理类,通过它的构造函数传入具体的Builder。 - class Program
- {
- static void Main(string[] args)
- {
- var builderManager = new BuilderManager(new BuilderOne());
- builderManager.BuildCar();
- var car = builderManager.GetCar();
- car.ShowCarInfo();
- Console.ReadKey();
- }
- }
复制代码抽象工厂和Builder模式都可以造车,但两者有也许的不同:
抽象工厂模式相当于为车找了一个专属工厂,要求工厂只能造这种类型的车Builder模式相当于为车找不同的工厂,不同的工厂生产出来的车型都不一样
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