目录
一、自己的理解的OkHttp二、OkHttp的使用方法三、基本对象介绍
1.OkHttpClient2.request3.Call4.RealCall5.AsyncCall6.Dispatcher
四、流程分析
五、Interceptor六、RealInterceptorChain七、拦截器
1.client.interceptors2.RetryAndFollowUpInterceptor3.BridgeInterceptor4.CacheInterceptor5.ConnectInterceptor6.client.networkInterceptors7.CallServerInterceptor
一、自己的理解的OkHttp
我理解的http的本质就是基于socket连接,把要传输的数据按照http协议的格式去封装后,传输在网络中,以此来实现的网络通信。
而OkHttp协议就是帮助我们,把我们把要传输的数据请求,按照http协议的格式,传输在Socket上,当然还有很多优化管理这些请求和连接的方法,例如:对于这些请求的管理:最多同时进行64个请求,同域名的最多同时进行5个请求。还有Socket连接池的管理。
二、OkHttp的使用方法
1.创建一个client,构建一个request - OkHttpClient client = new OkHttpClient();
- Request request = new Request.Builder()
- .url("https://www.baidu.com/")
- .build();
复制代码2.同步请求 - Response response = client.newCall(request).execute();
复制代码3.异步请求 - client.newCall(request).enqueue(new Callback() {
- @Override
- public void onFailure(@NotNull Call call, @NotNull IOException e) {
- //todo handle request failed
- }
- @Override
- public void onResponse(@NotNull Call call, @NotNull Response response) throws IOException {
- //todo handle Response
- }
- });
复制代码 三、基本对象介绍
1.OkHttpClient
一个请求的配置类,采用了建造者模式,方便用户配置一些请求参数,如配置callTimeout,cookie,interceptor等等。 - open class OkHttpClient internal constructor(
- builder: Builder
- ) : Cloneable, Call.Factory, WebSocket.Factory {
- constructor() : this(Builder())
- class Builder constructor() {
- //调度器
- internal var dispatcher: Dispatcher = Dispatcher()
- //连接池
- internal var connectionPool: ConnectionPool = ConnectionPool()
- //整体流程拦截器
- internal val interceptors: MutableList<Interceptor> = mutableListOf()
- //网络流程拦截器
- internal val networkInterceptors: MutableList<Interceptor> = mutableListOf()
- //流程监听器
- internal var eventListenerFactory: EventListener.Factory = EventListener.NONE.asFactory()
- //连接失败时是否重连
- internal var retryOnConnectionFailure = true
- //服务器认证设置
- internal var authenticator: Authenticator = Authenticator.NONE
- //是否重定向
- internal var followRedirects = true
- //是否从HTTP重定向到HTTPS
- internal var followSslRedirects = true
- //cookie设置
- internal var cookieJar: CookieJar = CookieJar.NO_COOKIES
- //缓存设置
- internal var cache: Cache? = null
- //DNS设置
- internal var dns: Dns = Dns.SYSTEM
- //代理设置
- internal var proxy: Proxy? = null
- //代理选择器设置
- internal var proxySelector: ProxySelector? = null
- //代理服务器认证设置
- internal var proxyAuthenticator: Authenticator = Authenticator.NONE
- //socket配置
- internal var socketFactory: SocketFactory = SocketFactory.getDefault()
- //https socket配置
- internal var sslSocketFactoryOrNull: SSLSocketFactory? = null
- internal var x509TrustManagerOrNull: X509TrustManager? = null
- internal var connectionSpecs: List<ConnectionSpec> = DEFAULT_CONNECTION_SPECS
- //协议
- internal var protocols: List<Protocol> = DEFAULT_PROTOCOLS
- //域名校验
- internal var hostnameVerifier: HostnameVerifier = OkHostnameVerifier
- internal var certificatePinner: CertificatePinner = CertificatePinner.DEFAULT
- internal var certificateChainCleaner: CertificateChainCleaner? = null
- //请求超时
- internal var callTimeout = 0
- //连接超时
- internal var connectTimeout = 10_000
- //读取超时
- internal var readTimeout = 10_000
- //写入超时
- internal var writeTimeout = 10_000
- internal var pingInterval = 0
- internal var minWebSocketMessageToCompress = RealWebSocket.DEFAULT_MINIMUM_DEFLATE_SIZE
- internal var routeDatabase: RouteDatabase? = null
- ···省略代码···
复制代码 2.request
同样是请求参数的配置类,也同样采用了建造者模式,但相比于OkHttpClient,Request就十分简单了,只有四个参数,分别是请求URL、请求方法、请求头、请求体。 - class Request internal constructor(
- @get:JvmName("url") val url: HttpUrl,
- @get:JvmName("method") val method: String,
- @get:JvmName("headers") val headers: Headers,
- @get:JvmName("body") val body: RequestBody?,
- internal val tags: Map<Class<*>, Any>
- ) {
- open class Builder {
- //请求的URL
- internal var url: HttpUrl? = null
- //请求方法,如:GET、POST..
- internal var method: String
- //请求头
- internal var headers: Headers.Builder
- //请求体
- internal var body: RequestBody? = null
- ···省略代码···
复制代码 3.Call
请求调用接口,表示这个请求已经准备好可以执行,也可以取消,只能执行一次。 - interface Call : Cloneable {
- /** 返回发起此调用的原始请求 */
- fun request(): Request
- /**
- * 同步请求,立即执行。
- *
- * 抛出两种异常:
- * 1. 请求失败抛出IOException;
- * 2. 如果在执行过一回的前提下再次执行抛出IllegalStateException;*/
- @Throws(IOException::class)
- fun execute(): Response
- /**
- * 异步请求,将请求安排在将来的某个时间点执行。
- * 如果在执行过一回的前提下再次执行抛出IllegalStateException */
- fun enqueue(responseCallback: Callback)
- /** 取消请求。已经完成的请求不能被取消 */
- fun cancel()
- /** 是否已被执行 */
- fun isExecuted(): Boolean
- /** 是否被取消 */
- fun isCanceled(): Boolean
- /** 一个完整Call请求流程的超时时间配置,默认选自[OkHttpClient.Builder.callTimeout] */
- fun timeout(): Timeout
- /** 克隆这个call,创建一个新的相同的Call */
- public override fun clone(): Call
- /** 利用工厂模式来让 OkHttpClient 来创建 Call对象 */
- fun interface Factory {
- fun newCall(request: Request): Call
- }
- }
复制代码 4.RealCall
- OkHttpClient.kt
- override fun newCall(request: Request): Call = RealCall(this, request, forWebSocket = false)
复制代码RealCall是Call接口的具体实现类,是应用端与网络层的连接桥,展示应用端原始的请求与连接数据,以及网络层返回的response及其它数据流。 通过使用方法也可知,创建RealCall对象后,就要调用同步或异步请求方法,所以它里面还包含同步请求 execute()与异步请求 enqueue()方法。(后面具体展开分析)
5.AsyncCall
异步请求调用,是RealCall的一个内部类,就是一个Runnable,被dispatcher调度器中的线程池所执行。 - inner class AsyncCall(
- //用户传入的响应回调方法
- private val responseCallback: Callback
- ) : Runnable {
- //同一个域名的请求次数,volatile + AtomicInteger 保证在多线程下及时可见性与原子性
- @Volatile var callsPerHost = AtomicInteger(0)
- private set
- fun reuseCallsPerHostFrom(other: AsyncCall) {
- this.callsPerHost = other.callsPerHost
- }
- ···省略代码···
- fun executeOn(executorService: ExecutorService) {
- client.dispatcher.assertThreadDoesntHoldLock()
- var success = false
- try {
- //调用线程池执行
- executorService.execute(this)
- success = true
- } catch (e: RejectedExecutionException) {
- val ioException = InterruptedIOException("executor rejected")
- ioException.initCause(e)
- noMoreExchanges(ioException)
- //请求失败,调用 Callback.onFailure() 方法
- responseCallback.onFailure(this@RealCall, ioException)
- } finally {
- if (!success) {
- //请求失败,调用调度器finish方法
- client.dispatcher.finished(this) // This call is no longer running!
- }
- }
- }
- override fun run() {
- threadName("OkHttp ${redactedUrl()}") {
- var signalledCallback = false
- timeout.enter()
- try {
- //请求成功,获取到服务器返回的response
- val response = getResponseWithInterceptorChain()
- signalledCallback = true
- //调用 Callback.onResponse() 方法,将 response 传递出去
- responseCallback.onResponse(this@RealCall, response)
- } catch (e: IOException) {
- if (signalledCallback) {
- // Do not signal the callback twice!
- Platform.get().log("Callback failure for ${toLoggableString()}", Platform.INFO, e)
- } else {
- //请求失败,调用 Callback.onFailure() 方法
- responseCallback.onFailure(this@RealCall, e)
- }
- } catch (t: Throwable) {
- //请求出现异常,调用cancel方法来取消请求
- cancel()
- if (!signalledCallback) {
- val canceledException = IOException("canceled due to $t")
- canceledException.addSuppressed(t)
- //请求失败,调用 Callback.onFailure() 方法
- responseCallback.onFailure(this@RealCall, canceledException)
- }
- throw t
- } finally {
- //请求结束,调用调度器finish方法
- client.dispatcher.finished(this)
- }
- }
- }
- }
复制代码 6.Dispatcher
调度器,用来调度Call对象,同时包含线程池与异步请求队列,用来存放与执行AsyncCall对象。 - class Dispatcher constructor() {
- @get:Synchronized
- @get:JvmName("executorService") val executorService: ExecutorService
- get() {
- if (executorServiceOrNull == null) {
- //创建一个缓存线程池,来处理请求调用,这个线程池的核心线程数是0,等待队列的长度也是0,意味着
- //线程池会直接创建新的线程去处理请求
- executorServiceOrNull = ThreadPoolExecutor(0, Int.MAX_VALUE, 60, TimeUnit.SECONDS,
- SynchronousQueue(), threadFactory("$okHttpName Dispatcher", false))
- }
- return executorServiceOrNull!!
- }
- /** 已准备好的异步请求队列 */
- @get:Synchronized
- private val readyAsyncCalls = ArrayDeque<AsyncCall>()
- /** 正在运行的异步请求队列, 包含取消但是还未finish的AsyncCall */
- private val runningAsyncCalls = ArrayDeque<AsyncCall>()
- /** 正在运行的同步请求队列, 包含取消但是还未finish的RealCall */
- private val runningSyncCalls = ArrayDeque<RealCall>()
- ···省略代码···
- }
复制代码 四、流程分析
1.同步请求
- client.newCall(request).execute();
复制代码newCall方法就是创建一个RealCall对象,然后执行其execute()方法。 - RealCall.kt
- override fun execute(): Response {
- //CAS判断是否已经被执行了, 确保只能执行一次,如果已经执行过,则抛出异常
- check(executed.compareAndSet(false, true)) { "Already Executed" }
- //请求超时开始计时
- timeout.enter()
- //开启请求监听
- callStart()
- try {
- //调用调度器中的 executed() 方法,调度器只是将 call 加入到了runningSyncCalls队列中
- client.dispatcher.executed(this)
- //调用getResponseWithInterceptorChain 方法拿到 response
- return getResponseWithInterceptorChain()
- } finally {
- //执行完毕,调度器将该 call 从 runningSyncCalls队列中移除
- client.dispatcher.finished(this)
- }
- }
- Dispatcher.kt
- @Synchronized internal fun executed(call: RealCall) {
- runningSyncCalls.add(call)
- }
复制代码调用调度器executed方法,就是将当前的RealCall对象加入到runningSyncCalls队列中,然后调用getResponseWithInterceptorChain方法拿到response。
2.异步请求
- RealCall.kt
- override fun enqueue(responseCallback: Callback) {
- //CAS判断是否已经被执行了, 确保只能执行一次,如果已经执行过,则抛出异常
- check(executed.compareAndSet(false, true)) { "Already Executed" }
- //开启请求监听
- callStart()
- //新建一个AsyncCall对象,通过调度器enqueue方法加入到readyAsyncCalls队列中
- client.dispatcher.enqueue(AsyncCall(responseCallback))
- }
复制代码然后调用调度器的enqueue方法 - Dispatcher.kt
- internal fun enqueue(call: AsyncCall) {
- //加锁,保证线程安全
- synchronized(this) {
- //将该请求调用加入到 readyAsyncCalls 队列中
- readyAsyncCalls.add(call)
- // Mutate the AsyncCall so that it shares the AtomicInteger of an existing running call to
- // the same host.
- if (!call.call.forWebSocket) {
- //通过域名来查找有没有相同域名的请求,有则复用。
- val existingCall = findExistingCallWithHost(call.host)
- if (existingCall != null) call.reuseCallsPerHostFrom(existingCall)
- }
- }
- //执行请求
- promoteAndExecute()
- }
- private fun promoteAndExecute(): Boolean {
- this.assertThreadDoesntHoldLock()
- val executableCalls = mutableListOf<AsyncCall>()
- //判断是否有请求正在执行
- val isRunning: Boolean
- //加锁,保证线程安全
- synchronized(this) {
- //遍历 readyAsyncCalls 队列
- val i = readyAsyncCalls.iterator()
- while (i.hasNext()) {
- val asyncCall = i.next()
- //runningAsyncCalls 的数量不能大于最大并发请求数 64
- if (runningAsyncCalls.size >= this.maxRequests) break // Max capacity.
- //同域名最大请求数5,同一个域名最多允许5条线程同时执行请求
- if (asyncCall.callsPerHost.get() >= this.maxRequestsPerHost) continue // Host max capacity.
- //从 readyAsyncCalls 队列中移除,并加入到 executableCalls 及 runningAsyncCalls 队列中
- i.remove()
- asyncCall.callsPerHost.incrementAndGet()
- executableCalls.add(asyncCall)
- runningAsyncCalls.add(asyncCall)
- }
- //通过运行队列中的请求数量来判断是否有请求正在执行
- isRunning = runningCallsCount() > 0
- }
- //遍历可执行队列,调用线程池来执行AsyncCall
- for (i in 0 until executableCalls.size) {
- val asyncCall = executableCalls[i]
- asyncCall.executeOn(executorService)
- }
- return isRunning
- }
复制代码调度器的enqueue方法就是将AsyncCall加入到readyAsyncCalls队列中,然后调用promoteAndExecute方法来执行请求,promoteAndExecute方法做的其实就是遍历readyAsyncCalls队列,然后将符合条件的请求用线程池执行,也就是会执行AsyncCall.run()方法。
AsyncCall 方法的具体代码看上面的这边就不在此展示了,简单来说就是调用getResponseWithInterceptorChain方法拿到response,然后通过Callback.onResponse方法传递出去。反之,如果请求失败,捕获了异常,就通过Callback.onFailure将异常信息传递出去。 最终,请求结束,调用调度器finish方法。 - Dispatcher.kt
- /** 异步请求调用结束方法 */
- internal fun finished(call: AsyncCall) {
- call.callsPerHost.decrementAndGet()
- finished(runningAsyncCalls, call)
- }
- /** 同步请求调用结束方法 */
- internal fun finished(call: RealCall) {
- finished(runningSyncCalls, call)
- }
- private fun <T> finished(calls: Deque<T>, call: T) {
- val idleCallback: Runnable?
- synchronized(this) {
- //将当前请求调用从 正在运行队列 中移除
- if (!calls.remove(call)) throw AssertionError("Call wasn't in-flight!")
- idleCallback = this.idleCallback
- }
- //继续执行剩余请求,将call从readyAsyncCalls中取出加入到runningAsyncCalls,然后执行
- val isRunning = promoteAndExecute()
- if (!isRunning && idleCallback != null) {
- //如果执行完了所有请求,处于闲置状态,调用闲置回调方法
- idleCallback.run()
- }
- }
复制代码请求结束,异步请求,把当前同域名的计数减一,然后后面和同步一样,都是把请求从正在执行的队列中移除,然后继续执行剩余请求。
3.获取Response
接着就是看看getResponseWithInterceptorChain方法是如何拿到response的。 - internal fun getResponseWithInterceptorChain(): Response {
- //拦截器列表
- val interceptors = mutableListOf<Interceptor>()
- interceptors += client.interceptors
- interceptors += RetryAndFollowUpInterceptor(client)
- interceptors += BridgeInterceptor(client.cookieJar)
- interceptors += CacheInterceptor(client.cache)
- interceptors += ConnectInterceptor
- if (!forWebSocket) {
- interceptors += client.networkInterceptors
- }
- interceptors += CallServerInterceptor(forWebSocket)
- //构建拦截器责任链
- val chain = RealInterceptorChain(
- call = this,
- interceptors = interceptors,
- index = 0,
- exchange = null,
- request = originalRequest,
- connectTimeoutMillis = client.connectTimeoutMillis,
- readTimeoutMillis = client.readTimeoutMillis,
- writeTimeoutMillis = client.writeTimeoutMillis
- )
- //如果call请求完成,那就意味着交互完成了,没有更多的东西来交换了
- var calledNoMoreExchanges = false
- try {
- //执行拦截器责任链来获取 response
- val response = chain.proceed(originalRequest)
- //如果被取消,关闭响应,抛出异常
- if (isCanceled()) {
- response.closeQuietly()
- throw IOException("Canceled")
- }
- return response
- } catch (e: IOException) {
- calledNoMoreExchanges = true
- throw noMoreExchanges(e) as Throwable
- } finally {
- if (!calledNoMoreExchanges) {
- noMoreExchanges(null)
- }
- }
- }
复制代码简单概括一下:这里采用了责任链设计模式,通过拦截器构建了以RealInterceptorChain责任链,然后执行proceed方法来得到response。
那么,这又涉及拦截器是什么?拦截器责任链又是什么?
五、Interceptor
只声明了一个拦截器方法,在子类中具体实现,还包含一个Chain接口,核心方法是proceed(request)处理请求来获取response。 - fun interface Interceptor {
- /** 拦截方法 */
- @Throws(IOException::class)
- fun intercept(chain: Chain): Response
- interface Chain {
- /** 原始请求数据 */
- fun request(): Request
- /** 核心方法,处理请求,获取response */
- @Throws(IOException::class)
- fun proceed(request: Request): Response
- fun connection(): Connection?
- fun call(): Call
- fun connectTimeoutMillis(): Int
- fun withConnectTimeout(timeout: Int, unit: TimeUnit): Chain
- fun readTimeoutMillis(): Int
- fun withReadTimeout(timeout: Int, unit: TimeUnit): Chain
- fun writeTimeoutMillis(): Int
- fun withWriteTimeout(timeout: Int, unit: TimeUnit): Chain
- }
- }
复制代码 六、RealInterceptorChain
拦截器链就是实现Interceptor.Chain接口,重点就是复写的proceed方法。 - class RealInterceptorChain(
- internal val call: RealCall,
- private val interceptors: List<Interceptor>,
- private val index: Int,
- internal val exchange: Exchange?,
- internal val request: Request,
- internal val connectTimeoutMillis: Int,
- internal val readTimeoutMillis: Int,
- internal val writeTimeoutMillis: Int
- ) : Interceptor.Chain {
- ···省略代码···
- private var calls: Int = 0
- override fun call(): Call = call
- override fun request(): Request = request
- @Throws(IOException::class)
- override fun proceed(request: Request): Response {
- check(index < interceptors.size)
- calls++
- if (exchange != null) {
- check(exchange.finder.sameHostAndPort(request.url)) {
- "network interceptor ${interceptors[index - 1]} must retain the same host and port"
- }
- check(calls == 1) {
- "network interceptor ${interceptors[index - 1]} must call proceed() exactly once"
- }
- }
- //index+1, 复制创建新的责任链,也就意味着调用责任链中的下一个处理者,也就是下一个拦截器
- val next = copy(index = index + 1, request = request)
- //取出当前拦截器
- val interceptor = interceptors[index]
- //执行当前拦截器的拦截方法
- @Suppress("USELESS_ELVIS")
- val response = interceptor.intercept(next) ?: throw NullPointerException(
- "interceptor $interceptor returned null")
- if (exchange != null) {
- check(index + 1 >= interceptors.size || next.calls == 1) {
- "network interceptor $interceptor must call proceed() exactly once"
- }
- }
- check(response.body != null) { "interceptor $interceptor returned a response with no body" }
- return response
- }
- }
复制代码链式调用,最终会向下执行拦截器列表中的每个拦截器,然后向上返回Response。
七、拦截器
各类拦截器的总结,按顺序:
client.interceptors:这是由开发者设置的,会在所有的拦截器处理之前进行最早的拦截处理,可用于添加一些公共参数,如自定义header、自定义log等等。RetryAndFollowUpInterceptor:这里会对连接做一些初始化工作,以及请求失败的重试工作,重定向的后续请求工作。跟他的名字一样,就是做重试工作还有一些连接跟踪工作。BridgeInterceptor:是客户端与服务器之间的沟通桥梁,负责将用户构建的请求转换为服务器需要的请求,以及将网络请求返回回来的响应转换为用户可用的响应。CacheInterceptor:这里主要是缓存的相关处理,会根据用户在OkHttpClient里定义的缓存配置,然后结合请求新建一个缓存策略,由它来判断是使用网络还是缓存来构建response。ConnectInterceptor:这里主要就是负责建立连接,会建立TCP连接或者TLS连接。Client.networkInterceptors:这里也是开发者自己设置的,所以本质上和第一个拦截器差不多,但是由于位置不同,所以用处也不同。CallServerInterceptor:这里就是进行网络数据的请求和响应了,也就是实际的网络I/O操作,将请求头与请求体发送给服务器,以及解析服务器返回的response。
接下来我们按顺序,从上往下,对这些拦截器进行一一解读。
1.client.interceptors
这是用户自己定义的拦截器,称为应用拦截器,会保存在OkHttpClient的interceptors: List<Interceptor>列表中。 他是拦截器责任链中的第一个拦截器,也就是说会第一个执行拦截方法,我们可以通过它来添加自定义Header信息,如: - class HeaderInterceptor implements Interceptor {
- @Override
- public Response intercept(Chain chain) throws IOException {
- Request request = chain.request().newBuilder()
- .addHeader("device-android", "xxxxxxxxxxx")
- .addHeader("country-code", "ZH")
- .build();
- return chain.proceed(request);
- }
- }
- //然后在 OkHttpClient 中加入
- OkHttpClient client = new OkHttpClient.Builder()
- .connectTimeout(60, TimeUnit.SECONDS)
- .readTimeout(15, TimeUnit.SECONDS)
- .writeTimeout(15, TimeUnit.SECONDS)
- .cookieJar(new MyCookieJar())
- .addInterceptor(new HeaderInterceptor())//添加自定义Header拦截器
- .build();
复制代码 2.RetryAndFollowUpInterceptor
第二个拦截器,从它的名字也可知道,它负责请求失败的重试工作与重定向的后续请求工作,同时它会对连接做一些初始化工作。 - class RetryAndFollowUpInterceptor(private val client: OkHttpClient) : Interceptor {
- @Throws(IOException::class)
- override fun intercept(chain: Interceptor.Chain): Response {
- val realChain = chain as RealInterceptorChain
- var request = chain.request
- val call = realChain.call
- var followUpCount = 0
- var priorResponse: Response? = null
- var newExchangeFinder = true
- var recoveredFailures = listOf<IOException>()
- while (true) {
- //这里会新建一个ExchangeFinder,ConnectInterceptor会使用到
- call.enterNetworkInterceptorExchange(request, newExchangeFinder)
- var response: Response
- var closeActiveExchange = true
- try {
- if (call.isCanceled()) {
- throw IOException("Canceled")
- }
- try {
- response = realChain.proceed(request)
- newExchangeFinder = true
- } catch (e: RouteException) {
- //尝试通过路由连接失败。该请求将不会被发送。
- if (!recover(e.lastConnectException, call, request, requestSendStarted = false)) {
- throw e.firstConnectException.withSuppressed(recoveredFailures)
- } else {
- recoveredFailures += e.firstConnectException
- }
- newExchangeFinder = false
- continue
- } catch (e: IOException) {
- //尝试与服务器通信失败。该请求可能已发送。
- if (!recover(e, call, request, requestSendStarted = e !is ConnectionShutdownException)) {
- throw e.withSuppressed(recoveredFailures)
- } else {
- recoveredFailures += e
- }
- newExchangeFinder = false
- continue
- }
- // Attach the prior response if it exists. Such responses never have a body.
- //尝试关联上一个response,注意:body是为null
- if (priorResponse != null) {
- response = response.newBuilder()
- .priorResponse(priorResponse.newBuilder()
- .body(null)
- .build())
- .build()
- }
- val exchange = call.interceptorScopedExchange
- //会根据 responseCode 来判断,构建一个新的request并返回来重试或者重定向
- val followUp = followUpRequest(response, exchange)
- if (followUp == null) {
- if (exchange != null && exchange.isDuplex) {
- call.timeoutEarlyExit()
- }
- closeActiveExchange = false
- return response
- }
- //如果请求体是一次性的,不需要再次重试
- val followUpBody = followUp.body
- if (followUpBody != null && followUpBody.isOneShot()) {
- closeActiveExchange = false
- return response
- }
- response.body?.closeQuietly()
- //最大重试次数,不同的浏览器是不同的,比如:Chrome为21,Safari则是16
- if (++followUpCount > MAX_FOLLOW_UPS) {
- throw ProtocolException("Too many follow-up requests: $followUpCount")
- }
- request = followUp
- priorResponse = response
- } finally {
- call.exitNetworkInterceptorExchange(closeActiveExchange)
- }
- }
- }
- /** 判断是否要进行重连,false->不尝试重连;true->尝试重连。*/
- private fun recover(
- e: IOException,
- call: RealCall,
- userRequest: Request,
- requestSendStarted: Boolean
- ): Boolean {
- //客户端禁止重试
- if (!client.retryOnConnectionFailure) return false
- //不能再次发送该请求体
- if (requestSendStarted && requestIsOneShot(e, userRequest)) return false
- //发生的异常是致命的,无法恢复,如:ProtocolException
- if (!isRecoverable(e, requestSendStarted)) return false
- //没有更多的路由来尝试重连
- if (!call.retryAfterFailure()) return false
- // 对于失败恢复,使用带有新连接的相同路由选择器
- return true
- }
- ···省略代码···
复制代码 3.BridgeInterceptor
从它的名字可以看出,他的定位是客户端与服务器之间的沟通桥梁,负责将用户构建的请求转换为服务器需要的请求,比如:添加Content-Type,添加Cookie,添加User-Agent等等。再将服务器返回的response做一些处理转换为客户端需要的response。比如:移除响应头中的Content-Encoding、Content-Length等等。 - class BridgeInterceptor(private val cookieJar: CookieJar) : Interceptor {
- @Throws(IOException::class)
- override fun intercept(chain: Interceptor.Chain): Response {
- //获取原始请求数据
- val userRequest = chain.request()
- val requestBuilder = userRequest.newBuilder()
- //重新构建请求头,请求体信息
- val body = userRequest.body
- val contentType = body.contentType()
- requestBuilder.header("Content-Type", contentType.toString())
- requestBuilder.header("Content-Length", contentLength.toString())
- requestBuilder.header("Transfer-Encoding", "chunked")
- requestBuilder.header("Host", userRequest.url.toHostHeader())
- requestBuilder.header("Connection", "Keep-Alive")
- ···省略代码···
- //添加cookie
- val cookies = cookieJar.loadForRequest(userRequest.url)
- if (cookies.isNotEmpty()) {
- requestBuilder.header("Cookie", cookieHeader(cookies))
- }
- //添加user-agent
- if (userRequest.header("User-Agent") == null) {
- requestBuilder.header("User-Agent", userAgent)
- }
- //重新构建一个Request,然后执行下一个拦截器来处理该请求
- val networkResponse = chain.proceed(requestBuilder.build())
- cookieJar.receiveHeaders(userRequest.url, networkResponse.headers)
- //创建一个新的responseBuilder,目的是将原始请求数据构建到response中
- val responseBuilder = networkResponse.newBuilder()
- .request(userRequest)
- if (transparentGzip &&
- "gzip".equals(networkResponse.header("Content-Encoding"), ignoreCase = true) &&
- networkResponse.promisesBody()) {
- val responseBody = networkResponse.body
- if (responseBody != null) {
- val gzipSource = GzipSource(responseBody.source())
- val strippedHeaders = networkResponse.headers.newBuilder()
- .removeAll("Content-Encoding")
- .removeAll("Content-Length")
- .build()
- //修改response header信息,移除Content-Encoding,Content-Length信息
- responseBuilder.headers(strippedHeaders)
- val contentType = networkResponse.header("Content-Type")
- //修改response body信息
- responseBuilder.body(RealResponseBody(contentType, -1L, gzipSource.buffer()))
- }
- }
- return responseBuilder.build()
- ···省略代码···
复制代码 4.CacheInterceptor
用户可以通过OkHttpClient.cache来配置缓存,缓存拦截器通过CacheStrategy来判断是使用网络还是缓存来构建response。 - class CacheInterceptor(internal val cache: Cache?) : Interceptor {
- @Throws(IOException::class)
- override fun intercept(chain: Interceptor.Chain): Response {
- val call = chain.call()
- //通过request从OkHttpClient.cache中获取缓存
- val cacheCandidate = cache?.get(chain.request())
- val now = System.currentTimeMillis()
- //创建一个缓存策略,用来确定怎么使用缓存
- val strategy = CacheStrategy.Factory(now, chain.request(), cacheCandidate).compute()
- //为空表示不使用网络,反之,则表示使用网络
- val networkRequest = strategy.networkRequest
- //为空表示不使用缓存,反之,则表示使用缓存
- val cacheResponse = strategy.cacheResponse
- //追踪网络与缓存的使用情况
- cache?.trackResponse(strategy)
- val listener = (call as? RealCall)?.eventListener ?: EventListener.NONE
- //有缓存但不适用,关闭它
- if (cacheCandidate != null && cacheResponse == null) {
- cacheCandidate.body?.closeQuietly()
- }
- //如果网络被禁止,但是缓存又是空的,构建一个code为504的response,并返回
- if (networkRequest == null && cacheResponse == null) {
- return Response.Builder()
- .request(chain.request())
- .protocol(Protocol.HTTP_1_1)
- .code(HTTP_GATEWAY_TIMEOUT)
- .message("Unsatisfiable Request (only-if-cached)")
- .body(EMPTY_RESPONSE)
- .sentRequestAtMillis(-1L)
- .receivedResponseAtMillis(System.currentTimeMillis())
- .build().also {
- listener.satisfactionFailure(call, it)
- }
- }
- //如果我们禁用了网络不使用网络,且有缓存,直接根据缓存内容构建并返回response
- if (networkRequest == null) {
- return cacheResponse!!.newBuilder()
- .cacheResponse(stripBody(cacheResponse))
- .build().also {
- listener.cacheHit(call, it)
- }
- }
- //为缓存添加监听
- if (cacheResponse != null) {
- listener.cacheConditionalHit(call, cacheResponse)
- } else if (cache != null) {
- listener.cacheMiss(call)
- }
- var networkResponse: Response? = null
- try {
- //责任链往下处理,从服务器返回response 赋值给 networkResponse
- networkResponse = chain.proceed(networkRequest)
- } finally {
- //捕获I/O或其他异常,请求失败,networkResponse为空,且有缓存的时候,不暴露缓存内容。
- if (networkResponse == null && cacheCandidate != null) {
- cacheCandidate.body?.closeQuietly()
- }
- }
- //如果有缓存
- if (cacheResponse != null) {
- //且网络返回response code为304的时候,使用缓存内容新构建一个Response返回。
- if (networkResponse?.code == HTTP_NOT_MODIFIED) {
- val response = cacheResponse.newBuilder()
- .headers(combine(cacheResponse.headers, networkResponse.headers))
- .sentRequestAtMillis(networkResponse.sentRequestAtMillis)
- .receivedResponseAtMillis(networkResponse.receivedResponseAtMillis)
- .cacheResponse(stripBody(cacheResponse))
- .networkResponse(stripBody(networkResponse))
- .build()
- networkResponse.body!!.close()
- // Update the cache after combining headers but before stripping the
- // Content-Encoding header (as performed by initContentStream()).
- cache!!.trackConditionalCacheHit()
- cache.update(cacheResponse, response)
- return response.also {
- listener.cacheHit(call, it)
- }
- } else {
- //否则关闭缓存响应体
- cacheResponse.body?.closeQuietly()
- }
- }
- //构建网络请求的response
- val response = networkResponse!!.newBuilder()
- .cacheResponse(stripBody(cacheResponse))
- .networkResponse(stripBody(networkResponse))
- .build()
- //如果cache不为null,即用户在OkHttpClient中配置了缓存,则将上一步新构建的网络请求response存到cache中
- if (cache != null) {
- //根据response的code,header以及CacheControl.noStore来判断是否可以缓存
- if (response.promisesBody() && CacheStrategy.isCacheable(response, networkRequest)) {
- // 将该response存入缓存
- val cacheRequest = cache.put(response)
- return cacheWritingResponse(cacheRequest, response).also {
- if (cacheResponse != null) {
- listener.cacheMiss(call)
- }
- }
- }
- //根据请求方法来判断缓存是否有效,只对Get请求进行缓存,其它方法的请求则移除
- if (HttpMethod.invalidatesCache(networkRequest.method)) {
- try {
- //缓存无效,将该请求缓存从client缓存配置中移除
- cache.remove(networkRequest)
- } catch (_: IOException) {
- // The cache cannot be written.
- }
- }
- }
- return response
- }
- ···省略代码···
复制代码 5.ConnectInterceptor
负责实现与服务器真正建立起连接, - object ConnectInterceptor : Interceptor {
- @Throws(IOException::class)
- override fun intercept(chain: Interceptor.Chain): Response {
- val realChain = chain as RealInterceptorChain
- //初始化一个exchange对象
- val exchange = realChain.call.initExchange(chain)
- //根据这个exchange对象来复制创建一个新的连接责任链
- val connectedChain = realChain.copy(exchange = exchange)
- //执行该连接责任链
- return connectedChain.proceed(realChain.request)
- }
- }
复制代码一扫下来,代码十分简单,拦截方法里就只有三步。
初始化一个exchange对象。然后根据这个exchange对象来复制创建一个新的连接责任链。执行该连接责任链。
那这个exchange对象又是什么呢? - RealCall.kt
- internal fun initExchange(chain: RealInterceptorChain): Exchange {
- ...省略代码...
- //这里的exchangeFinder就是在RetryAndFollowUpInterceptor中创建的
- val exchangeFinder = this.exchangeFinder!!
- //返回一个ExchangeCodec(是个编码器,为request编码以及为response解码)
- val codec = exchangeFinder.find(client, chain)
- //根据exchangeFinder与codec新构建一个Exchange对象,并返回
- val result = Exchange(this, eventListener, exchangeFinder, codec)
- ...省略代码...
- return result
- }
复制代码具体看看ExchangeFinder.find()这一步, - ExchangeFinder.kt
- fun find(
- client: OkHttpClient,
- chain: RealInterceptorChain
- ): ExchangeCodec {
- try {
- //查找合格可用的连接,返回一个 RealConnection 对象
- val resultConnection = findHealthyConnection(
- connectTimeout = chain.connectTimeoutMillis,
- readTimeout = chain.readTimeoutMillis,
- writeTimeout = chain.writeTimeoutMillis,
- pingIntervalMillis = client.pingIntervalMillis,
- connectionRetryEnabled = client.retryOnConnectionFailure,
- doExtensiveHealthChecks = chain.request.method != "GET"
- )
- //根据连接,创建并返回一个请求响应编码器:Http1ExchangeCodec 或者 Http2ExchangeCodec,分别对应Http1协议与Http2协议
- return resultConnection.newCodec(client, chain)
- } catch (e: RouteException) {
- trackFailure(e.lastConnectException)
- throw e
- } catch (e: IOException) {
- trackFailure(e)
- throw RouteException(e)
- }
- }
复制代码继续往下看findHealthyConnection方法 - ExchangeFinder.kt
- private fun findHealthyConnection(
- connectTimeout: Int,
- readTimeout: Int,
- writeTimeout: Int,
- pingIntervalMillis: Int,
- connectionRetryEnabled: Boolean,
- doExtensiveHealthChecks: Boolean
- ): RealConnection {
- while (true) {
- //重点:查找连接
- val candidate = findConnection(
- connectTimeout = connectTimeout,
- readTimeout = readTimeout,
- writeTimeout = writeTimeout,
- pingIntervalMillis = pingIntervalMillis,
- connectionRetryEnabled = connectionRetryEnabled
- )
- //检查该连接是否合格可用,合格则直接返回该连接
- if (candidate.isHealthy(doExtensiveHealthChecks)) {
- return candidate
- }
- //如果该连接不合格,标记为不可用,从连接池中移除
- candidate.noNewExchanges()
- ...省略代码...
- }
- }
复制代码所以核心方法就是findConnection,我们继续深入看看该方法: - private fun findConnection(
- connectTimeout: Int,
- readTimeout: Int,
- writeTimeout: Int,
- pingIntervalMillis: Int,
- connectionRetryEnabled: Boolean
- ): RealConnection {
- if (call.isCanceled()) throw IOException("Canceled")
- //第一次,尝试重连 call 中的 connection,不需要去重新获取连接
- val callConnection = call.connection // This may be mutated by releaseConnectionNoEvents()!
- if (callConnection != null) {
- var toClose: Socket? = null
- synchronized(callConnection) {
- if (callConnection.noNewExchanges || !sameHostAndPort(callConnection.route().address.url)) {
- toClose = call.releaseConnectionNoEvents()
- }
- }
- //如果 call 中的 connection 还没有释放,就重用它。
- if (call.connection != null) {
- check(toClose == null)
- return callConnection
- }
- //如果 call 中的 connection 已经被释放,关闭Socket.
- toClose?.closeQuietly()
- eventListener.connectionReleased(call, callConnection)
- }
- //需要一个新的连接,所以重置一些状态
- refusedStreamCount = 0
- connectionShutdownCount = 0
- otherFailureCount = 0
- //第二次,尝试从连接池中获取一个连接,不带路由,不带多路复用
- if (connectionPool.callAcquirePooledConnection(address, call, null, false)) {
- val result = call.connection!!
- eventListener.connectionAcquired(call, result)
- return result
- }
- //连接池中是空的,准备下次尝试连接的路由
- val routes: List<Route>?
- val route: Route
- ...省略代码...
- //第三次,再次尝试从连接池中获取一个连接,带路由,不带多路复用
- if (connectionPool.callAcquirePooledConnection(address, call, routes, false)) {
- val result = call.connection!!
- eventListener.connectionAcquired(call, result)
- return result
- }
- route = localRouteSelection.next()
- }
- //第四次,手动创建一个新连接
- val newConnection = RealConnection(connectionPool, route)
- call.connectionToCancel = newConnection
- try {
- newConnection.connect(
- connectTimeout,
- readTimeout,
- writeTimeout,
- pingIntervalMillis,
- connectionRetryEnabled,
- call,
- eventListener
- )
- } finally {
- call.connectionToCancel = null
- }
- call.client.routeDatabase.connected(newConnection.route())
- //第五次,再次尝试从连接池中获取一个连接,带路由,带多路复用。
- //这一步主要是为了校验一下,比如已经有了一条连接了,就可以直接复用,而不用使用手动创建的新连接。
- if (connectionPool.callAcquirePooledConnection(address, call, routes, true)) {
- val result = call.connection!!
- nextRouteToTry = route
- newConnection.socket().closeQuietly()
- eventListener.connectionAcquired(call, result)
- return result
- }
- synchronized(newConnection) {
- //将手动创建的新连接放入连接池
- connectionPool.put(newConnection)
- call.acquireConnectionNoEvents(newConnection)
- }
- eventListener.connectionAcquired(call, newConnection)
- return newConnection
- }
复制代码在代码中可以看出,一共做了5次尝试去得到连接:
第一次,尝试重连 call 中的 connection,不需要去重新获取连接。第二次,尝试从连接池中获取一个连接,不带路由,不带多路复用。第三次,再次尝试从连接池中获取一个连接,带路由,不带多路复用。第四次,手动创建一个新连接。第五次,再次尝试从连接池中获取一个连接,带路由,带多路复用。
这一步就是为了建立连接。
6.client.networkInterceptors
该拦截器称为网络拦截器,与client.interceptors一样也是由用户自己定义的,同样是以列表的形式存在OkHttpClient中。
那这两个拦截器有什么不同呢?
其实他两的不同都是由于他们所处的位置不同所导致的,应用拦截器处于第一个位置,所以无论如何它都会被执行,而且只会执行一次。而网络拦截器处于倒数第二的位置,它不一定会被执行,而且可能会被执行多次,比如:在RetryAndFollowUpInterceptor失败或者CacheInterceptor直接返回缓存的情况下,我们的网络拦截器是不会被执行的。
7.CallServerInterceptor
到了这里,客户端与服务器已经建立好了连接,接着就是将请求头与请求体发送给服务器,以及解析服务器返回的response了。 - class CallServerInterceptor(private val forWebSocket: Boolean) : Interceptor {
- @Throws(IOException::class)
- override fun intercept(chain: Interceptor.Chain): Response {
- val realChain = chain as RealInterceptorChain
- val exchange = realChain.exchange!!
- val request = realChain.request
- val requestBody = request.body
- var invokeStartEvent = true
- var responseBuilder: Response.Builder? = null
- try {
- //写入请求头
- exchange.writeRequestHeaders(request)
- //如果不是GET请求,并且请求体不为空
- if (HttpMethod.permitsRequestBody(request.method) && requestBody != null) {
- //当请求头为"Expect: 100-continue"时,在发送请求体之前需要等待服务器返回"HTTP/1.1 100 Continue" 的response,如果没有等到该response,就不发送请求体。
- //POST请求,先发送请求头,在获取到100继续状态后继续发送请求体
- if ("100-continue".equals(request.header("Expect"), ignoreCase = true)) {
- //刷新请求,即发送请求头
- exchange.flushRequest()
- //解析响应头
- responseBuilder = exchange.readResponseHeaders(expectContinue = true)
- exchange.responseHeadersStart()
- invokeStartEvent = false
- }
- //写入请求体
- if (responseBuilder == null) {
- if (requestBody.isDuplex()) {
- //如果请求体是双公体,就先发送请求头,稍后在发送请求体
- exchange.flushRequest()
- val bufferedRequestBody = exchange.createRequestBody(request, true).buffer()
- //写入请求体
- requestBody.writeTo(bufferedRequestBody)
- } else {
- //如果获取到了"Expect: 100-continue"响应,写入请求体
- val bufferedRequestBody = exchange.createRequestBody(request, false).buffer()
- requestBody.writeTo(bufferedRequestBody)
- bufferedRequestBody.close()
- }
- ···省略代码···
- //请求结束,发送请求体
- exchange.finishRequest()
- ···省略代码···
- try {
- if (responseBuilder == null) {
- //读取响应头
- responseBuilder = exchange.readResponseHeaders(expectContinue = false)!!
- ···省略代码···
- //构建一个response
- var response = responseBuilder
- .request(request)
- .handshake(exchange.connection.handshake())
- .sentRequestAtMillis(sentRequestMillis)
- .receivedResponseAtMillis(System.currentTimeMillis())
- .build()
- var code = response.code
- ···省略代码···
- return response
- ···省略代码···
复制代码简单概括一下:写入发送请求头,然后根据条件是否写入发送请求体,请求结束。解析服务器返回的请求头,然后构建一个新的response,并返回。 这里CallServerInterceptor是拦截器责任链中最后一个拦截器了,所以他不会再调用chain.proceed()方法往下执行,而是将这个构建的response往上传递给责任链中的每个拦截器。
总结一下流程:
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